AI Insights · Timothy · January 2023
Performance of Top 5 Boxing Games on Unified Platform in Ecuador in Q4 2022
Top boxing games in Ecuador showed varied performance in Q4 2022, with notable trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
In Q4 2022, the top five boxing games in Ecuador exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game, with data provided by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw fluctuations in its weekly downloads, peaking at around 16.3K in early October and then experiencing a decline to approximately 800 by the end of December. Weekly revenue for the game varied, with a notable peak of $60 in the week of November 21, followed by a steady decrease to $11 at the end of the year. Active user numbers mirrored the download trend, starting at 17.6K in early October and dropping to around 1.6K by the end of December.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES showed a stable pattern in weekly downloads, with a significant increase to approximately 4.4K in late November, before settling at around 3.5K by the last week of December. Active users followed a similar trend, starting at 8.8K in late September, peaking at 11.2K in late November, and ending the quarter at about 10.3K.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had relatively stable weekly download numbers, maintaining an average of around 2K throughout the quarter. Revenue for this game showed minimal activity, with a modest peak of $37 in late September and minor fluctuations thereafter. Active users remained consistent, averaging around 2.5K to 3.4K each week.
I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, experienced a steady flow of weekly downloads, ranging from about 800 to 2.5K. Active user numbers showed some variability, starting at 4.9K in late September, peaking at 5.8K in early October, and then stabilizing at around 3.8K by the end of December.
Gym Heros: Fighting Game by Fighting Arena maintained a consistent download rate, averaging around 1.5K weekly downloads with slight dips towards the end of the quarter. Active users followed a gradual decline from 5.5K in early October to about 3.6K by the end of December.
This data highlights the dynamic landscape of boxing games in Ecuador during Q4 2022. For more detailed insights, visit Sensor Tower.